Emulator | references

References

  1. ^ Warick, Mike (April 1988). "MS-DOS Emulation For The 64". Compute!. p. 43. Retrieved 10 November 2013. 
  2. ^ "What is emulation?". Koninklijke Bibliotheek. Retrieved 2007-12-11. 
  3. ^ van der Hoeven, Jeffrey, Bram Lohman, and Remco Verdegem. "Emulation for Digital Preservation in Practice: The Results." The International Journal of Digital Curation 2.2 (2007): 123-132.
  4. ^ a b Muira, Gregory. " Pushing the Boundaries of Traditional Heritage Policy: maintaining long-term access to multimedia content." IFLA Journal 33 (2007): 323-326.
  5. ^ Rothenberg, Jeffrey (1998). ""Criteria for an Ideal Solution." Avoiding Technological Quicksand: Finding a Viable Technical Foundation for Digital Preservation". Council on Library and Information Resources. Washington, DC. Retrieved 2008-03-08. 
  6. ^ Rothenberg, Jeffrey. "The Emulation Solution." Avoiding Technological Quicksand: Finding a Viable Technical Foundation for Digital Preservation. Washington, DC: Council on Library and Information Resources, 1998. Council on Library and Information Resources. 2008. 28 Mar. 2008 http://www.clir.org/pubs/reports/rothenberg/contents.html
  7. ^ Muira, Gregory." Pushing the Boundaries of Traditional Heritage Policy: maintaining long-term access to multimedia content." IFLA Journal 33 (2007): 323-326.
  8. ^ Granger, Stewart. Digital Preservation & Emulation: from theory to practice. Proc. of the ichim01 Meeting, vol. 2, 3 -7 Sept. 2001. Milano, Italy. Toronto: Archives and Museum Informatics, University of Toronto, 2001. 28 Mar. 2008 http://www.leeds.ac.uk/cedars/pubconf/papers/ichim01SG.html
  9. ^ van der Hoeven, Jeffrey, Bram Lohman, and Remco Verdegem. "Emulation for Digital Preservation in Practice: The Results." The International Journal of Digital Curation 2.2 (2007): 123-132.
  10. ^ Granger, Stewart. "Emulation as a Digital Preservation Strategy." D-Lib Magazine 6.19 (2000). 29 Mar 2008 http://www.dlib.org/dlib/october00/granger/10granger.html
  11. ^ Rothenberg, Jeffrey. "The Emulation Solution." Avoiding Technological Quicksand: Finding a Viable Technical Foundation for Digital Preservation. Washington, DC: Council on Library and Information Resources, 1998. Council on Library and Information Resources. 2008. 28 Mar. 2008
  12. ^ http://tcrf.net/Pok%C3%A9mon_Black_and_White#Anti-Piracy
  13. ^ http://tcrf.net/Mega_Man_Star_Force#Anti-Piracy
  14. ^ "Echoes of Art: Emulation as preservation strategy". Retrieved 2007-12-11. 
  15. ^ Peter Magnusson (2004). "Full System Simulation: Software Development's Missing Link". 
  16. ^ "Debugging and Full System Simulation". 
  17. ^ Vania Joloboff (2009). "Full System Simulation of Embedded Systems" (PDF). 
  18. ^ PSVEP. "PlayStation Vita Emulator Project". Retrieved 2017-08-08. 
  19. ^ Pugh, Emerson W. (1995). Building IBM: Shaping an Industry and Its Technology. MIT. p. 274. ISBN  0-262-16147-8. 
  20. ^ Pugh, Emerson W.; et al. (1991). IBM's 360 and Early 370 Systems. MIT. ISBN  0-262-16123-0.  pages 160-161
  21. ^ Simulation of the IBM 650 on the IBM 705
  22. ^ Data Processing System - Compatibility feature for IBM 704 programs
  23. ^ "System Compatibility Operations". Reference Manual IBM 7090 Data Processing System (PDF). March 1962. pp. 65–66. A22-6528-4. 
  24. ^ "System Compatibility Operations". IBM 1410 Principles of Operation (PDF). March 1962. pp. 56–57, 98–100. A22-0526-3. 
  25. ^ S. G. Tucker, "Emulation of Large Systems", Communications of the ACM (CACM) Vol. 8, No. 12, Dec. 1965, pp. 753-761
  26. ^ "Network simulation or emulation?". Network World. Network World. Retrieved 22 September 2017. 
  27. ^ Egan, Matt. "Buy Xbox One, stick with Xbox 360 or grab a bargain by buying and Xbox 360 new?". PC Advisor. Retrieved 2016-05-30. 
  28. ^ "The Emulation Imitation". Malwarebytes Labs. Retrieved 2016-05-30. 
  29. ^ Vinge, Vernor (1999). A Deepness in the Sky. Tor. pp. 224–227. ISBN  9780812536355. 
  30. ^ see Midway Manufacturing Co. v. Artic International, Inc., 574 F.Supp. 999, aff'd, 704 F.2d 1009 (9th Cir 1982) (holding the computer ROM of Pac Man to be a sufficient fixation for purposes of copyright law even though the game changes each time played.) and Article 2 of the Berne Convention
Other Languages
العربية: محاكي (حاسوب)
azərbaycanca: Emulyator
беларуская: Эмуляцыя
български: Емулатор
čeština: Emulátor
dansk: Emulator
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eesti: Emulaator
español: Emulador
فارسی: برابرساز
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Simple English: Emulator
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Türkçe: Öykünücü
українська: Емуляція
中文: 仿真器