Video game

Two children are seen playing a game of Pong on a large-scale monitor.
People playing a large scale version of the iconic Pong video game at the National Videogame Museum
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Part of Video games

A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a two- or three-dimensional video display device such as a TV screen, virtual reality headset or computer monitor. Since the 1980s, video games have become an increasingly important part of the entertainment industry, and whether they are also a form of art is a matter of dispute.

The electronic systems used to play video games are called platforms. Video games are developed and released for one or several platforms and may not be available on others. Specialized platforms such as arcade games, which present the game in a large, typically coin-operated chassis, were common in the 1980s in video arcades, but declined in popularity as other, more affordable platforms became available. These include dedicated devices such as video game consoles, as well as general-purpose computers like a laptop, desktop or handheld computing devices.

The input device used for games, the game controller, varies across platforms. Common controllers include gamepads, joysticks, mouse devices, keyboards, the touchscreens of mobile devices, or even a person's body, using a Kinect sensor. Players view the game on a display device such as a television or computer monitor or sometimes on virtual reality head-mounted display goggles. There are often game sound effects, music and voice actor lines which come from loudspeakers or headphones. Some games in the 2000s include haptic, vibration-creating effects, force feedback peripherals and virtual reality headsets.

In the 2010s, the commercial importance of the video game industry is increasing. The emerging Asian markets and mobile games on smartphones in particular are driving the growth of the industry. As of 2018, video games generated sales of US$134.9 billion annually worldwide,[1] and were the third-largest segment in the U.S. entertainment market, behind broadcast and cable TV.


Tennis for Two, an early analog computer game that used an oscilloscope for a display
A replica of a Tennis for Two controller.
A modern recreation of a controller for Tennis for Two

Early games used interactive electronic devices with various display formats. The earliest example is from 1947—a "Cathode ray tube Amusement Device" was filed for a patent on 25 January 1947, by Thomas T. Goldsmith Jr. and Estle Ray Mann, and issued on 14 December 1948, as U.S. Patent 2455992.[2] Inspired by radar display technology, it consisted of an analog device that allowed a user to control a vector-drawn dot on the screen to simulate a missile being fired at targets, which were drawings fixed to the screen.[3] Other early examples include: The Nimrod computer at the 1951 Festival of Britain; OXO a tic-tac-toe Computer game by Alexander S. Douglas for the EDSAC in 1952; Tennis for Two, an electronic interactive game engineered by William Higinbotham in 1958; Spacewar!, written by MIT students Martin Graetz, Steve Russell, and Wayne Wiitanen's on a DEC PDP-1 computer in 1961; and the hit ping pong-style Pong, a 1972 game by Atari. Each game used different means of display: NIMROD used a panel of lights to play the game of Nim,[4] OXO used a graphical display to play tic-tac-toe[5] Tennis for Two used an oscilloscope to display a side view of a tennis court,[3] and Spacewar! used the DEC PDP-1's vector display to have two spaceships battle each other.[6]

In 1971, Computer Space, created by Nolan Bushnell and Ted Dabney, was the first commercially sold, coin-operated video game. It used a black-and-white television for its display, and the computer system was made of 74 series TTL chips.[7] The game was featured in the 1973 science fiction film Soylent Green. Computer Space was followed in 1972 by the Magnavox Odyssey, the first home console. Modeled after a late 1960s prototype console developed by Ralph H. Baer called the "Brown Box", it also used a standard television.[3][8] These were followed by two versions of Atari's Pong; an arcade version in 1972 and a home version in 1975 that dramatically increased video game popularity.[9] The commercial success of Pong led numerous other companies to develop Pong clones and their own systems, spawning the video game industry.[10]

A flood of Pong clones eventually led to the video game crash of 1977, which came to an end with the mainstream success of Taito's 1978 shooter game Space Invaders,[11] marking the beginning of the golden age of arcade video games and inspiring dozens of manufacturers to enter the market.[11][12] The game inspired arcade machines to become prevalent in mainstream locations such as shopping malls, traditional storefronts, restaurants, and convenience stores.[13] The game also became the subject of numerous articles and stories on television and in newspapers and magazines, establishing video gaming as a rapidly growing mainstream hobby.[14][15] Space Invaders was soon licensed for the Atari VCS (later known as Atari 2600), becoming the first "killer app" and quadrupling the console's sales.[16] This helped Atari recover from their earlier losses,[17] and in turn the Atari VCS revived the home video game market during the second generation of consoles, up until the North American video game crash of 1983.[18] The home video game industry was revitalized shortly afterwards by the widespread success of the Nintendo Entertainment System,[19] which marked a shift in the dominance of the video game industry from the United States to Japan during the third generation of consoles.[20]

A number of video game developers emerged in Britain in the late 1970s and early 1980s.[21][22][23]

Other Languages
Afrikaans: Videospeletjie
Alemannisch: Computerspiel
Ænglisc: Īwungplega
العربية: لعبة فيديو
aragonés: Videochuego
asturianu: Videoxuegu
azərbaycanca: Video oyun
বাংলা: ভিডিও গেম
Bân-lâm-gú: Tiān-náu iû-hì
башҡортса: Компьютер уйыны
беларуская (тарашкевіца)‎: Кампутарная гульня
български: Видеоигра
bosanski: Videoigra
brezhoneg: C'hoari video
català: Videojoc
čeština: Videohra
Cymraeg: Gêm fideo
Deutsch: Computerspiel
eesti: Videomäng
emiliàn e rumagnòl: Videozùg
español: Videojuego
Esperanto: Videoludo
euskara: Bideo-joko
føroyskt: Telduspøl
français: Jeu vidéo
galego: Videoxogo
한국어: 비디오 게임
हिन्दी: वीडियो गेम
hrvatski: Videoigra
Bahasa Indonesia: Permainan video
interlingua: Videojoco
íslenska: Tölvuleikur
italiano: Videogioco
ქართული: ვიდეო თამაში
қазақша: Видео ойын
Кыргызча: Видео оюн
latviešu: Videospēle
Lëtzebuergesch: Computerspill
Limburgs: Computersjpel
la .lojban.: samselkei
lumbaart: Videogioch
македонски: Видеоигра
مازِرونی: ویدئو کاء
Bahasa Melayu: Permainan video
Nederlands: Computerspel
norsk: Videospill
norsk nynorsk: Dataspel
occitan: Videojòc
oʻzbekcha/ўзбекча: Video oʻyin
Patois: Vidio giem
português: Jogo eletrônico
română: Joc video
Runa Simi: Widyu pukllay
саха тыла: Видео оонньуу
sardu: Videojòcu
Seeltersk: Computerspil
shqip: Video loja
sicilianu: Vidiugiocu
Simple English: Video game
slovenčina: Počítačová hra
slovenščina: Videoigra
српски / srpski: Видео-игра
srpskohrvatski / српскохрватски: Videoigra
suomi: Videopeli
svenska: Datorspel
Tagalog: Larong bidyo
татарча/tatarça: Санак уены
Türkçe: Video oyunu
українська: Відеогра
vèneto: Videozugo
Tiếng Việt: Video game
吴语: 电子游戏
ייִדיש: ווידעא שפיל
Yorùbá: Fidio ere
粵語: 電視遊戲
Zazaki: Kayê videoy
中文: 电子游戏