PlayStation 2

PlayStation 2
PlayStation 2 logo.svg
PS2-Versions.jpg
Left: Original PlayStation 2 with vertical stand
Right: Slimline PlayStation 2 with vertical stand, 8 MB memory card and DualShock 2 controller
Also known asPS2
DeveloperSony Computer Entertainment
ManufacturerSony
Product familyPlayStation
TypeHome video game console
GenerationSixth generation
Release datePlayStation 2
  • JP: March 4, 2000
  • NA: October 26, 2000
  • EU: November 24, 2000
  • AU: November 30, 2000
PlayStation 2 Slimline
  • EU: October 29, 2004
  • JP: November 3, 2004
  • NA: November 25, 2004
  • AU: December 2, 2004
Lifespan2000–2013
Introductory price¥39,800, US$299, £299[1][2][3]
Discontinued
  • WW: January 4, 2013[5]
Units shipped155.0 million (as of March 31, 2012)
MediaDVD, CD
CPU"Emotion Engine"[6][7] @ 300 MHz[6]
Memory32 MB of RDRAM (system RAM)[8]
4 MB of eDRAM (video RAM)[9][10]
Storage40 GB hard drive (add-on)
Removable storage
  • 8 MB PlayStation 2 memory card
  • 128 KB PlayStation memory card
Display
Graphics150 MHz "Graphics Synthesizer"[6]
SoundPCM 2ch 48KHz, Dolby Digital 5.1 and DTS 5.1
Controller inputDualShock 2, DualShock, PlayStation Controller, EyeToy, PlayStation 2 DVD Remote Control, PlayStation Portable
Connectivity100 Mbit Ethernet/modem (requires adapter on SCPH-10000-500xx models), 2 × USB 1.1, 1 × IEEE 1394 interface
Online servicesPS2 Online
Best-selling gameGrand Theft Auto: San Andreas: 17.33 million sold (as of February 2009)[11]
Backward
compatibility
PlayStation
PredecessorPlayStation
SuccessorPlayStation 3

The PlayStation 2 (officially branded as PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on March 4, 2000, in North America on October 26, 2000, and in Europe and Australia on November 24, 2000, and is the successor to the original PlayStation, as well as the second installment in the PlayStation console line-up. A sixth-generation console, it competed with Sega's Dreamcast, Nintendo's GameCube, and Microsoft's original Xbox.

Announced in 1999, the PS2 offered backwards compatibility for its predecessor's DualShock controller, as well as its games. The PS2 is the best-selling video game console of all time, having sold over 155 million units worldwide, as confirmed by Sony.[12] Over 3,800 game titles have been released for the PS2, with over 1.5 billion copies sold.[13] Sony later manufactured several smaller, lighter revisions of the console known as Slimline models in 2004.

Even with the release of its successor, the PlayStation 3, the PS2 remained popular well into the seventh generation, and continued to be produced until 2013, when Sony finally announced it had been discontinued after twelve years of production – one of the longest lifespans of a video game console. Despite the announcement, new games for the console continued to be produced until the end of 2013, including Final Fantasy XI: Seekers of Adoulin for Japan, FIFA 13 for North America, and Pro Evolution Soccer 2014 for Europe. Repair services for the system in Japan ended on September 7, 2018.

History

Though Sony has kept details of the PlayStation 2's development secret, work on the console began around the time that the original PlayStation was released (in late 1994).[14] Insiders stated that it was developed in the U.S. West Coast by former members of Argonaut Software.[15] By 1997 word had leaked to the press that the console would have backwards compatibility with the original PlayStation, a built-in DVD player, and Internet connectivity.[15][16] Sony announced the PlayStation 2 (PS2) on March 1, 1999. The video game console was positioned as a competitor to Sega's Dreamcast, the first sixth-generation console to be released, although ultimately the main rivals of the PS2 were Nintendo's GameCube and Microsoft's Xbox.[17][18] The Dreamcast itself launched very successfully in North America later that year, selling over 500,000 units within two weeks.[19]

Soon after the Dreamcast's North American launch, Sony unveiled the PlayStation 2 at the Tokyo Game Show on September 20, 1999.[20] Sony showed fully playable demos of upcoming PlayStation 2 games including Gran Turismo 2000 (later released as Gran Turismo 3: A-Spec) and Tekken Tag Tournament – which showed the console's graphic abilities and power.[21]

The PS2 was launched in March 2000 in Japan, October in North America, and November in Europe. Sales of the console, games and accessories pulled in $250 million on the first day, beating the $97 million made on the first day of the Dreamcast.[22] Directly after its release, it was difficult to find PS2 units on retailer shelves[23] due to manufacturing delays.[24] Another option was purchasing the console online through auction websites such as eBay, where people paid over a thousand dollars for the console.[25] The PS2 initially sold well partly on the basis of the strength of the PlayStation brand and the console's backward compatibility, selling over 980,000 units in Japan by March 5, 2000, one day after launch.[26] This allowed the PS2 to tap the large install base established by the PlayStation – another major selling point over the competition. Later, Sony added new development kits for game developers and more PS2 units for consumers. The PS2's built-in functionality also expanded its audience beyond the gamer,[5] as its debut pricing was the same or less than a standalone DVD player. This made the console a low cost entry into the home theater market.[27]

The success of the PS2 at the end of 2000 caused Sega problems both financially and competitively, and Sega announced the discontinuation of the Dreamcast in March 2001, just 18 months after its successful Western launch. Despite the Dreamcast still received support through 2001, the PS2 remained as the only sixth generation console with an eye on the future for over 6 months before it would face competition from new rivals in the form of Nintendo's GameCube and Microsoft's Xbox. Many analysts predicted a close three-way matchup among the three consoles. The Xbox has the most powerful hardware, while the GameCube was the least expensive console, and Nintendo changed its policy to encourage third-party developers. While the PlayStation 2 theoretically had the weakest specification of the three, it had a head start due to its installed base plus strong developer commitment, as well as a built-in DVD player (the Xbox required an adapter, while the GameCube lacked support entirely).[28] While the PlayStation 2's initial games lineup was considered mediocre, this changed during the 2001 holiday season with the release of several blockbuster games that maintained the PS2's sales momentum and held off its newer rivals. Sony also countered the Xbox by temporarily securing PlayStation 2 exclusives for highly anticipated games such as the Grand Theft Auto series and Metal Gear Solid 2: Sons of Liberty.[29]

Sony cut the price of the console in May 2002 from US$299 to $199 in North America,[30] making it the same price as the GameCube and $100 less than the Xbox. It also planned to cut the price in Japan around that time.[31] It cut the price twice in Japan in 2003.[32] In 2006, Sony cut the cost of the console in anticipation of the release of the PlayStation 3.[32]

Sony, unlike Sega with its Dreamcast, originally placed little emphasis on online gaming during its first few years, although that changed upon the launch of the online-capable Xbox. Coinciding with the release of Xbox Live, Sony released the PlayStation Network Adapter in late 2002, with several online first–party titles released alongside it, such as SOCOM: U.S. Navy SEALs to demonstrate its active support for Internet play.[citation needed] Sony also advertised heavily, and its online model had the support of Electronic Arts (EA); EA did not offer online Xbox titles until 2004. Although Sony and Nintendo both started out late, and although both followed a decentralized model of online gaming where the responsibility is up to the developer to provide the servers, Sony's moves made online gaming a major selling point of the PS2.

In September 2004, in time for the launch of Grand Theft Auto: San Andreas, Sony revealed a newer, slimmer PS2. In preparation for the launch of the new models (SCPH-700xx-9000x), Sony stopped making the older models (SCPH-3000x-500xx) to let the distribution channel empty its stock of the units.[citation needed] After an apparent manufacturing issue – Sony reportedly underestimated demand – caused some initial slowdown in producing the new unit caused in part by shortages between the time the old units were cleared out and the new units were ready. The issue was compounded in Britain when a Russian oil tanker became stuck in the Suez Canal, blocking a ship from China carrying PS2s bound for the UK. During one week in November, British sales totalled 6,000 units – compared to 70,000 units a few weeks prior.[33] There were shortages in more than 1,700 stores in North America on the day before Christmas.[34]

Other Languages
Alemannisch: Playstation 2
العربية: بلاي ستيشن 2
asturianu: PlayStation 2
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မြန်မာဘာသာ: ပလေးစတေရှင် ၂
Nederlands: PlayStation 2
日本語: PlayStation 2
norsk nynorsk: PlayStation 2
oʻzbekcha/ўзбекча: PlayStation 2
پنجابی: پلے سٹیشن 2
português: PlayStation 2
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русский: PlayStation 2
Simple English: PlayStation 2
slovenčina: PlayStation 2
српски / srpski: Плејстејшн 2
srpskohrvatski / српскохрватски: PlayStation 2
svenska: Playstation 2
Türkçe: PlayStation 2
українська: PlayStation 2
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