List of 3D Realms games

3D Realms is an American video game publisher and developer based in Garland, Texas. It was founded in 1987 as Apogee Software by Scott Miller to publish his game Kingdom of Kroz. Prior to Apogee's founding Miller had released a few games he had developed himself, as well as a couple "packs" of games developed by himself and others, under a shareware distribution model whereby the games were distributed for free in return for donations.[1] These games were inconsistently marketed under the name Apogee Software Productions, though after the company was founded they were sold under the Apogee Software name.[2] Miller found that the standard shareware model was not viable for his games such as Beyond the Titanic (1986) and Supernova (1987), and beginning with Kroz the company pioneered the "Apogee model" of shareware distribution, wherein games were broken up into segments with the first part released for free to drive interest in the other monetized portions.[1]

Soon after its founding, Apogee began publishing titles by other developers in addition to titles by Miller; these developers were often companies composed of a single designer. As Apogee expanded to include more people, some of these designers, such as George Broussard (Micro F/X Software) and Todd Replogle (Scenario Software), joined Apogee as employees and designed its later titles; Broussard joined the company in 1991 as a co-owner.[1] In the 1990s, Apogee was best known for popularizing its shareware model and as the creator of franchises for MS-DOS on the personal computer such as Duke Nukem and as the publisher of games such as Commander Keen and Wolfenstein 3D.[1][2]

In 1994, Apogee decided to launch different brand names for each genre of games they published; it created 3D Realms for 3D games, publishing Terminal Velocity in 1995 and developing the 1996 Duke Nukem 3D under the name, with the other titles released in those years still under Apogee.[3] In late 1996, however, Apogee renamed the company itself to 3D Realms to associate their brand with newer, 3D titles.[1] 3D Realms launched a brand for pinball games, Pinball Wizards, in February 1997, but only published Balls of Steel (1997) under the name.[3] Also beginning in 1997, with their licensed Duke Nukem sequels, 3D Realms shifted from episodic MS-DOS titles to non-episodic console and personal computer games. In the process it abandoned the shareware model in favor of a traditional publishing model; it also largely ceased its activities as a developer that same year, releasing only Shadow Warrior (1997).[2] The sole exceptions were Prey (2006), which stayed in development until 2001 when it was transferred to another studio, and Duke Nukem Forever (2011), which famously stayed in development at 3D Realms as vaporware until 2009.[2][4]

In July 2008, 3D Realms licensed the Apogee name to the newly formed Apogee Software, which publishes both older Apogee titles and new games.[1] In 2009, financial issues drove 3D Realms to shut down their development department and publishing operations, cancelling Duke Nukem Forever and its publishing involvement in the already announced Earth No More and Prey 2.[1][5] In 2014, 3D Realms itself, then focusing on licensing its franchises to other developers, was sold to the investment firm backing Interceptor Entertainment, one of those developers;[6] since then it has published two titles for Interceptor.[7][8] In 2017, after the closure of Interceptor, 3D Realms announced a return to development with a partnership for Shadow Stalkers, expected in 2018 but later canceled.[9] 3D Realms has since published several titles, and is involved in the development of Wrath: Aeon of Ruin. During its history, 3D Realms has developed or published over 50 games, and granted licenses for 10 more. At least 25 games that 3D Realms was involved with were canceled, with some going on to be finished by other companies.

Video games

Many of the games published under the Apogee name were released as a set of separate episodes, which were purchasable and playable separately or as a group. Titles are listed for games that gave individual names to their episodes instead of episode numbers.

Title System Release date Developer(s) Ref(s)
Puzzle Fun-Pak
(Asteroids Rescue, Block Five, Maze Machine, Phrase Master)[a]
PC (MS-DOS) 1986 Apogee [2]
Adventure Fun-Pak
(Night Bomber, Raiders of the Forbidden Mine, Rogue Runner, The Thing)[b]
PC (MS-DOS) 1986 Apogee [2]
Beyond the Titanic PC (MS-DOS) 1986 Apogee (Scott Miller) [2]
Supernova PC (MS-DOS) 1987 Apogee (Scott Miller, Terry Nagy) [2]
The Kroz Trilogy
("Kingdom of Kroz", "Caverns of Kroz", "Dungeons of Kroz")[c]
PC (MS-DOS) November 26, 1987 Apogee (Scott Miller) [2]
Word Whiz PC (MS-DOS) 1988 Apogee (Scott Miller) [2]
Trivia Whiz PC (MS-DOS) 1988 Micro F/X Software (George Broussard) [2]
Trek Trivia PC (MS-DOS) 1988 Apogee (Scott Miller) [2]
Next Generation Trivia PC (MS-DOS) 1988 Micro F/X Software (George Broussard) [2]
The Thor Trilogy
("Caves of Thor", "Realm of Thor", "Thor's Revenge")
PC (MS-DOS) 1989 Scenario Software (Todd Replogle) [2]
The Lost Adventures of Kroz PC (MS-DOS) 1990 Apogee (Scott Miller) [11]
Monuments of Mars
("First Contact", "The Pyramid", "The Fortress", "The Face")
PC (MS-DOS)[d] January 1, 1990 Scenario Software (Todd Replogle) [2][12]
The Super Kroz Trilogy
("Return to Kroz", "Temple of Kroz", "The Final Crusade of Kroz")[e]
PC (MS-DOS) June 1990 Apogee (Scott Miller) [1]
Pharaoh's Tomb
("Raiders of the Lost Tomb", "Pharaoh's Curse", "Temple of Terror", "Nevada's Revenge")
PC (MS-DOS)[d] December 14, 1990 Micro F/X Software (George Broussard) [2][15]
Commander Keen in Invasion of the Vorticons
("Marooned on Mars", "The Earth Explodes", "Keen Must Die!")
PC (MS-DOS)[f] December 14, 1990 id Software [17]
Dark Ages
("Prince of Destiny", "The Undead Kingdom", "Dungeons of Doom")
PC (MS-DOS)[d] February 1, 1991 Scenario Software [18]
Jumpman Lives! PC (MS-DOS) June 10, 1991 Shamusoft Designs (Dave Sharpless) [19]
Duke Nukem
("Shrapnel City", "Mission: Moonbase", "Trapped in the Future")
PC (MS-DOS)[g] July 1, 1991 Apogee [21]
Paganitzu
("Romancing the Rose", "The Silver Dagger", "Jewel of the Yucatan")
PC (MS-DOS)[d] October 1, 1991 Trilobyte (Keith Schuler) [22]
Arctic Adventure PC (MS-DOS)[d] October 9, 1991 Apogee [2][23]
Crystal Caves
("Troubles with Twibbles", "Slugging it Out", "Mylo Versus the Supernova")
PC (MS-DOS)[d] October 23, 1991 Apogee [2]
Commander Keen in Goodbye, Galaxy!
("Secret of the Oracle", "The Armageddon Machine")
PC (MS-DOS)[f] December 15, 1991 id Software [24]
Secret Agent
("The Hunt for Red Rock Rover", "Kill Again Island", "Dr. No Body")
PC (MS-DOS)[d] February 1, 1992 Apogee [2]
Cosmo's Cosmic Adventure PC (MS-DOS)[d] March 1992 Apogee [2]
Word Rescue
("Visit Gruzzleville and the Castle", "Explore GruzzleBad Caverns", "See the Spooky Haunted House")
PC (MS-DOS)[d] March 1992 Redwood Games [2][25]
Wolfenstein 3D
("Escape from Castle Wolfenstein", "Operation: Eisenfaust", "Die, Führer, Die!")
PC (MS-DOS)[h] May 5, 1992 id Software [33]
Math Rescue
("Visit Volcanoes and Ice Caves", "Follow the Gruzzles into Space", "See Candy Land")
PC (MS-DOS)[d] October 1992 Redwood Games [2][25]
ScubaVenture: The Search for Pirate's Treasure PC (MS-DOS) 1993 Apogee[i] [35]
Major Stryker
("Lava Planet", "Arctic Planet", "Desert Planet")
PC (MS-DOS)[d] January 15, 1993 Apogee [2][36]
Monster Bash PC (MS-DOS)[d] April 9, 1993 Apogee [2]
Bio Menace
("Dr. Mangle's Lab", "The Hidden Lab", "Master Cain")
PC (MS-DOS)[d] August 3, 1993 Apogee [2]
Alien Carnage
("Sewers", "Factory", "Office Block", "Alien Ship")[j]
PC (MS-DOS)[d] October 10, 1993 Interactive Binary Illusions / SubZero Software [2][38]
Duke Nukem II PC (MS-DOS)[k] December 3, 1993 Apogee [2][41]
Blake Stone: Aliens of Gold
("Star Institute", "Floating Fortress", "Underground Network", "Star Port", "Habitat 11", "Satellite Defense")
PC (MS-DOS)[d] December 3, 1993 JAM Productions [42]
Raptor: Call of the Shadows
("Bravo Sector", "Tango Sector", "Outer Regions")
PC (MS-DOS)[l] April 1, 1994 Cygnus Studios [46]
Hocus Pocus
("Time Tripping", "Shattered Worlds", "Warped and Weary", "Destination Home")
PC (MS-DOS)[d] June 1, 1994 Moonlite Software [2][47]
Mystic Towers
("Rimm", "Tor Korad", "Nortscar", "Wolf's Den", "Ebonscarp", "Marchwall")
PC (MS-DOS)[d] July 15, 1994 Animation F/X [48]
Wacky Wheels PC (MS-DOS)[d] October 17, 1994 Beavis Soft [49]
Blake Stone: Planet Strike PC (MS-DOS)[d] October 28, 1994 JAM Productions [50]
Boppin'
("Bothersome Hunnybunz", "Significant Other of Hunnybunz", "Love Child of Hunnybunz", "Hunnyvunz Defrocked")
PC (MS-DOS)[m] November 15, 1994 Accursed Toys [2][52]
Rise of the Triad
("Approach", "Monastery", "Caves Below", "The Slow and the Dead")
PC (MS-DOS)[n] December 21, 1994 Apogee [2]
Terminal Velocity PC (MS-DOS / Windows)[o] May 1, 1995 Terminal Reality [57]
Realms of Chaos
("Revolt of the Myraal", "The Goblin Plague", "Foray into Fire")
PC (MS-DOS)[d] November 11, 1995 Apogee [2]
Xenophage: Alien Bloodsport PC (MS-DOS)[d] December 29, 1995 Argo Games [58]
Duke Nukem 3D
("L.A. Meltdown", "Lunar Apocalypse", "Shrapnel City")
PC (MS-DOS)[p] January 29, 1996 3D Realms[q] [2][60]
Death Rally PC (MS-DOS)[r] September 6, 1996 Remedy Entertainment [74]
Stargunner
("Scout Mission", "Stellar Attack", "Terran Assault", "Aquatic Combat")
PC (MS-DOS)[d] November 19, 1996 Apogee [2]
Shadow Warrior
("Enter the Wang", "Code of Honor")
PC (MS-DOS)[s] May 13, 1997 3D Realms[q] [2][70]
Balls of Steel PC (Windows) December 12, 1997 Wildfire Studios [77]
Max Payne
("The American Dream", "A Cold Day in Hell", "A Bit Closer to Heaven")
PC (Windows)[t] July 25, 2001 Remedy Entertainment[u] [78]
Max Payne 2: The Fall of Max Payne
("The Darkness Inside", "A Binary Choice", "Waking Up from the American Dream")
PC (Windows), PlayStation 2, Xbox October 15, 2003 Remedy Entertainment[v] [80]
Duke Nukem Mobile[w] Mobile phones January 15, 2004 Machineworks Northwest [81]
Duke Nukem Mobile[w] Tapwave Zodiac May 2004 Machineworks Northwest [81]
Duke Nukem Mobile II: Bikini Project Mobile phones September 2005 Machineworks Northwest [83]
Prey PC (Windows), Xbox 360 July 11, 2006 3D Realms / Human Head Studios[x] [84]
Duke Nukem Forever PC (Windows / macOS), PlayStation 3, Xbox 360 June 10, 2011 3D Realms / Triptych Games / Gearbox Software / Piranha Games[y] [85]
Bombshell[z] PC (Windows) January 29, 2016 Interceptor Entertainment [8]
Rad Rodgers: World One PC (Windows) December 1, 2016 Interceptor Entertainment [7]
Graveball PC (Windows) June 31, 2018 Goin' Yumbo Games [88]
ZIQ PC (Windows / macOS), Nintendo Switch August 1, 2018[aa] Midnight Sea Studios [89]
Ion Fury PC (Windows / macOS / Linux), PlayStation 4, Nintendo Switch, Xbox One August 15, 2019[ab] Voidpoint [90]
Wrath: Aeon of Ruin PC (Windows / macOS / Linux), PlayStation 4, Nintendo Switch, Xbox One TBA 2020[ac] 3D Realms, KillPixel [92]

Games licensed by 3D Realms

Several spinoff games and remakes, especially in the Duke Nukem series, have been created with 3D Realms granting a license but without serving as the developer or publisher.

Title System Release date Developer Publisher(s) Ref(s).
Duke Nukem: Time to Kill PlayStation October 12, 1998 n-Space GT Interactive Software [93][94]
Duke Nukem: Zero Hour Nintendo 64 September 1, 1999 Eurocom GT Interactive Software [95]
Duke Nukem: Land of the Babes PlayStation September 27, 2000 n-Space Infogrames [96][97]
Duke Nukem: Manhattan Project PC (Windows)[ad] May 21, 2002 Sunstorm Interactive Arush Entertainment [102][103]
Duke Nukem Advance Game Boy Advance August 12, 2002 Torus Games Take-Two Interactive [104]
Prey Invasion iOS June 7, 2009 Machineworks Northwest Hands-On Mobile [105]
Duke Nukem: Critical Mass Nintendo DS April 8, 2011 Frontline Studios Deep Silver [106]
Shadow Warrior PC (Windows) September 26, 2013 Flying Wild Hog Devolver Digital [107]
Wacky Wheels HD PC (Windows, macOS) October 26, 2016 Ferocity 2D Ferocity 2D [108]

Canceled games

Several game projects were begun and abandoned before completion that had Apogee/3D Realms as the developer or publisher. Some of these were later completed by another developer or publisher, though many were not. In addition to these games, there are projects that were conceived but never began development, such as Dino Days (1991) and Commander Keen: The Universe is Toast! (1992), and titles which had preliminary agreements or offers for 3D Realms to publish where a final agreement was never reached either because the project was canceled or another publisher was chosen instead.[109]

Title Planned system(s) Cancellation date Developer(s) Ref(s).
The Underground Empire of Kroz PC (MS-DOS) 1991 Apogee [109]
Gateworld PC (MS-DOS) 1992[ae] Apogee [109]
Fantasy 3D PC (MS-DOS) 1993 Peter Jungck [109]
Cybertank 3D PC (MS-DOS) 1993 Frank Maddin [109]
Tubes PC (MS-DOS) 1993[af] Absolute Magic [109]
BoulderDash 5000 PC (MS-DOS) 1993 [109]
Nuclear Nightmare PC (Windows) 1993 [109]
Angels Five PC (MS-DOS) 1993 [109]
The Second Sword PC (MS-DOS) 1993 Cygnus Studios [109]
Wards of Wandaal PC (MS-DOS) 1993 [109]
Megaloman PC (MS-DOS) 1994 Apogee [109]
Monster Bash VGA PC (MS-DOS) 1995 Apogee [109]
Crazy Baby PC (MS-DOS) 1995[ag] Apogee [109]
Fumes PC (MS-DOS) 1995 [109]
Crystal Carnage PC (MS-DOS) 1995 [109]
Ruins: Return of the Gods PC (MS-DOS) 1995[ah] 3D Realms [109]
Ravager PC (MS-DOS) 1996[ai] Apogee [109]
Cyberboard Kid PC (MS-DOS) 1996[aj] Apogee [109]
Duke Nukem Forever PC (MS-DOS) 1997[ak] 3D Realms [109]
Blood PC (MS-DOS) 1997[al] Q Studios [109]
Descent: FreeSpace – The Great War PC (Windows) 1998[am] Volition [109]
Duke Nukem: Endangered Species Hunter PC (Windows) 2001 Action Forms [119]
Duke Nukem: D-Day PlayStation 2 2003[an] n-Space [120]
Earth No More PC (Windows), PlayStation 3, Xbox 360 2008[ao] Recoil Games [5][122]
Prey 2 PC (Windows), PlayStation 3, Xbox 360 2008[ao] Human Head Studios [5]
Shadow Stalkers PC (Windows / macOS / Linux), PlayStation 4 2018[ap] 3D Realms / Zoom [9]
Other Languages