Final Fantasy VII Remake

Final Fantasy VII Remake
FFVIIRemake.png
North American cover art, featuring the game's protagonist, Cloud Strife
Developer(s)Square Enix[a]
Publisher(s)Square Enix
Director(s)
Producer(s)Yoshinori Kitase
Designer(s)
  • Tetsuya Nomura
  • Mitsunori Takahashi
  • Kyohei Suzuki
Artist(s)
  • Tetsuya Nomura
  • Roberto Ferrari
Writer(s)Kazushige Nojima
SeriesFinal Fantasy
EngineUnreal Engine 4
Platform(s)PlayStation 4
Release3 March 2020
Genre(s)Action role-playing
Mode(s)Single-player

Final Fantasy VII Remake[b] is an upcoming action role-playing game developed and published by Square Enix for the PlayStation 4. It is the first part of a series of multiple releases and is scheduled for 3 March 2020. The game is a remake of the 1997 PlayStation game Final Fantasy VII, following mercenary Cloud Strife as he, and eco-terrorist group AVALANCHE, battle against the corrupt Shinra megacorporation and the rogue, legendary former Shinra soldier, Sephiroth. The gameplay is planned to combine real-time action similar to Dissidia Final Fantasy with other strategic elements.

The remake was announced following years of rumors and fan requests. Key staff members returned to help with Remake: original character designer Tetsuya Nomura returned as both director and main character designer, original director Yoshinori Kitase acted as producer, and Kazushige Nojima returned to write new material. Due to the scale of the project, the team decided to release Remake as a series of games, so that no original content would be cut. They also decided to add new content and adjust the original character designs to balance between realism and stylization.

Premise

Gameplay screenshot of Final Fantasy VII Remake

Final Fantasy VII Remake retells the story of the original game, which follows Cloud Strife, a former Shinra soldier who joins the AVALANCHE eco-terrorist group as a mercenary to fight against the Shinra corporation, who have been draining the planet's life energy, only to become involved in something much bigger. Unlike ports of the original game released for computers and other high-definition platforms, the game is a full remake built from the ground-up, featuring full polygonal graphics as opposed to the pre-rendered environments of the original.[2][3]

Exploration and battle mechanics both take place in real-time like Final Fantasy XV. The game features an altered "Active Time Battle" (ATB) system from the original, which gradually fills up slowly, or can fill faster with attacks. Once it is filled, the player can halt the action and use special abilities such as magic, items, and special moves. The player can also assign these special abilities to shortcut buttons, allowing them to play entirely in real-time without pausing. Each special ability uses up a segment of the ATB bar.[4] The player can also switch between party members at any time. Each party member has their own individual skills, such as Cloud's close-quarters melee attacks and Barret's long-range distance attacks.[5] Players will also be able to use magic and summons, and a Limit Break gauge allows characters to perform more powerful attacks once charged. Producer Yoshinori Kitase stated that while the game has more real-time elements, there would still be strategic elements, such as selecting weapons and magic for each character to wield.[2][3]