Final Fantasy VII Remake

Final Fantasy VII Remake
Developer(s)Square Enix[a]
Publisher(s)Square Enix
Producer(s)Yoshinori Kitase
  • Tetsuya Nomura
  • Mitsunori Takahashi
  • Kyohei Suzuki
  • Tetsuya Nomura
  • Roberto Ferrari
Writer(s)Kazushige Nojima
SeriesFinal Fantasy
EngineUnreal Engine 4
Platform(s)PlayStation 4
ReleaseMarch 3, 2020
Genre(s)Action role-playing

Final Fantasy VII Remake[b] is an upcoming action role-playing game developed and published by Square Enix for the PlayStation 4. Split across multiple releases, the first part is scheduled for March 3, 2020. The game is a remake of the 1997 PlayStation game Final Fantasy VII, following mercenary Cloud Strife as he and eco-terrorist group AVALANCHE battle against the corrupt Shinra megacorporation and the rogue former Shinra soldier Sephiroth. Gameplay is planned to combine real-time action similar to Dissidia Final Fantasy with other strategic elements.

The remake was announced following years of rumors and fan requests. Key staff members returned to help with Remake: original character designer Tetsuya Nomura returned as both director and main character designer, original director Yoshinori Kitase acted as producer, and Kazushige Nojima returned to write new material. Due to the scale of the project, the team decided to release Remake as multiple games so no original content would be cut. They also decided to add new content and adjust the original character designs to balance between realism and stylization.


Pre-release gameplay screenshot of Final Fantasy VII Remake shown at PlayStation Experience 2015

Final Fantasy VII Remake, which retells the story of the original game, follows Cloud Strife, a former Shinra soldier who joins the AVALANCHE eco-terrorist group as a mercenary to fight against the Shinra corporation, who have been draining the planet's life energy, only to become involved in something much bigger. Unlike ports of the original game released for computers and other high-definition platforms, the game is a full remake built from the ground-up, featuring full polygonal graphics as opposed to the pre-rendered environments of the original.[4][5]

Footage shown at PlayStation Experience 2015 demonstrated both exploration and battle mechanics, which both take place in real-time like Final Fantasy XV. The remake appears to use a real-time battle system similar to the Kingdom Hearts series, which allows players to freely control Cloud or one of his allies as they use their respective weapons to attack enemies. Players will also be able to use magic and summons, and a Limit Break gauge allows characters to perform more powerful attacks once charged. Producer Yoshinori Kitase stated that while the game has more real-time elements, there would still be strategic elements, such as selecting weapons and magic for each character to wield.[4][5]

The 2019 E3 gameplay demo revealed that the game features an "Active Time Battle" (ATB) gauge, which gradually fills up slowly, or can fill faster with attacks. Once it is filled, the player can pause the action and use special abilities such as magic, items and special moves. The player can also assign these special abilities to shortcut buttons, allowing them to play entirely in real-time without pausing. Each special ability uses up a segment of the ATB bar.[6] The player can also switch between party members at any time. Each party member has their own individual skills, such as Cloud's close-quarters melee attacks and Barret's long-range distance attacks.[7]