Final Fantasy Brave Exvius
|Final Fantasy: Brave Exvius|
|Kei Hirono, Hiroki Fujimoto|
|Yukinori Kitajima, Nanako Saito|
Final Fantasy Brave Exvius is a
Brave Exvius is designed as a turn-based role-playing game, combining elements from the
The game also uses elements from the Final Fantasy series such as magic spells, character-specific limit breaks, and the summoning of creatures (known as 'Espers').
Characters are presented in a
Players advance through a series of stages until they encounter and defeat the end boss, during which time they gain experience points, crafting materials and money.
The game also features 'exploration' stages (a new addition compared to
An arena mode is also available, allowing players to compete against the teams of other players.
The game also features various limited time events, whereby new stages and exploration areas are available for a limited duration.
Energy is a resource which players require in order to begin most stages. It re-charges in real-time, even when the game is closed. New players begin the game with a maximum energy level of 10, but gain more capacity as they complete stages and increase their 'player rank'.
The main way to access the story and lore of Brave Exvius is via the world map. In the world map, there are multiple continents, which correspond with the game's story arcs. To play, or continue with the story, the player must complete each continent to unlock a new continent. New continents are added to the game with periodic releases, as the story is expanded.
Within each continent, there is a path of towns and landmarks, and within the landmarks there are multiple levels, each with their own objectives.
In the game there are 8 elements: fire, ice, water, lightning, earth, wind, light, and dark. Each element counters another; for example, ice is weak against fire, but effective against wind.
Elements are important because most in-game enemies have specific elemental weaknesses (e.g. most monsters in the colder region of the world are weak to fire, mechanical enemies are often weak to lightning).
A key gameplay mechanic carried over from other Final Fantasy titles is that of 'Espers' (also known by other names, such as 'Summons' in other Final Fantasy games). Espers are powerful creatures that can be found in the game's world and, once defeated in battle, equipped to the player's units. Equipping an Esper will grant units new statistics and abilities to use in battle, and also allows that Esper to be evoked directly during combat.
As with other units, Espers can be increased in level to gain improved attributes and new abilities.
Chaining the timing of attacks between characters in a party to do multiple hits in succession is a method for increasing damage dealt during battle. There are three types of chaining in the game: