Dirge of Cerberus: Final Fantasy VII

Dirge of Cerberus: Final Fantasy VII
Developer(s)Square Enix
Monolith Soft
Publisher(s)Square Enix
Director(s)Takayoshi Nakazato
Producer(s)Yoshinori Kitase
Programmer(s)Yoshiki Kashitani
Artist(s)Yukio Nakatani
Writer(s)Hiroki Chiba
Composer(s)Masashi Hamauzu
SeriesCompilation of Final Fantasy VII
Final Fantasy
Platform(s)PlayStation 2
  • JP: January 26, 2006
  • NA: August 15, 2006
  • EU: November 17, 2006
  • AU: November 2006
  • JP: September 4, 2008
Genre(s)Action role-playing, third-person shooter

Dirge of Cerberus: Final Fantasy VII (ダージュ オブ ケルベロス -ファイナルファンタジーVII, -Dāju obu Keruberosu -Fainaru Fantajī Sebun-) is an action role-playing third-person shooter developed and published by Square Enix in 2006 for the PlayStation 2.[1] It is part of the Compilation of Final Fantasy VII metaseries, a multimedia collection set within the universe of the popular 1997 video game Final Fantasy VII. The game is set three years after the events of the original game, and focuses on one of the game's playable characters, Vincent Valentine. In the story, Vincent is targeted by Deepground, a mysterious organization that plans to awaken a creature known as Omega, with the ability to destroy the Planet.

As the first shooter game in the Final Fantasy series, the game's staff had various problems during development, although producer Yoshinori Kitase found the experience challenging, and added role-playing elements in order to make the game more entertaining for traditional fans of the main series.[2] When Dirge of Cerberus was released outside Japan, several aspects of the gameplay were modified in order to make it more appealing. A mobile phone tie-in was also released in 2006, while in 2008, Square republished the game in Japan with the updates made for the Western versions. It has received a mixed critical reaction.


Vincent using lightning materia to damage two opponents at the same time.

Dirge of Cerberus is an action role-playing third-person shooter. Battles occur in real-time, with the HUD displaying information such as Vincent's hit points and magic points, the currently selected item and quantity thereof, and a cross-hair to aid in targeting enemies. The action is viewed from an over-the-shoulder perspective similar to Resident Evil 4, although players can switch to a first-person perspective if they wish.[3] Defeating enemies yields EXP, and at the end of each stage, the player can either use that EXP to level up, increasing Vincent's stats, or convert it to Gil (the in-game currency), which can then be used to purchase items and equipment upgrades.

Unlike Final Fantasy VII, where a character could equip three types of equipment (weapon, armor and accessory), Vincent's equipment consists solely of his weapon, which can contribute to his armor rating and enhance his stats through customization. Vincent has three basic gun frames available to him; a three barrel handgun called Cerberus, a rifle called Hydra, and a machine gun called Griffon. There are also several different barrels available throughout the game; short, regular and long, with longer barrels allowing easier long-range targeting, but reducing Vincent's movement speed due to their weight. Accessories, which can be attached to the weapons, include a sniper scope, charms which can increase Vincent's defense and decrease the weight of the gun (among other things), and materia, which enables magic shots with special properties that use up Vincent's magic points.[4] Ammunition capacity can also be increased through upgrades.

Vincent's Limit Breaks return from the original Final Fantasy VII. Two forms are available in Dirge of Cerberus; the Galian Beast in which he transforms into a large creature with enhanced speed and strength that last for 30 seconds. The second is Chaos, in which is Vincent's most powerful form, it is only available in the final stages of the game and is not optional.

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